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Technical Gameplay Animator (Combat/ARPG Focus) – Unreal Engine

  • Remote
    • Warsaw, Świętokrzyskie, Poland
  • Art / Animation

Technical Gameplay Animator role creating a unique and fun multiplayer ARPG combat style.

Job description

Job Description

We are looking for a talented and experienced Technical Gameplay Animator who is ready to let their work create a unique and fun multiplayer ARPG combat style. Working closely together with the animation and development teams, you will own how animation is turned into a great gameplay feel. This position requires a high level of mastery with Unreal Engine to achieve the best looking and feeling combat in a modern multiplayer action RPG.

About Illuvium

Illuvium Labs is an independent game development studio based in the UAE. We have developed a strong culture of independence with our team, preferring candidates who can articulate their own vision and goals. We operate almost entirely remotely so each team member designs their own hours and work schedule. In the end all that matters is the delivered product. We hire based on people’s abilities to adapt and change quickly, valuing underlying core abilities above specific skill sets.

Job requirements

Responsibilities

  • Integrate and maintain all character combat animations inside Unreal Engine.

  • Polish combat timing, transitions, cancels, anticipation, hit reactions and more to edge out perfect responsiveness and impact.

  • Add gameplay juice through tight synchronization with VFX and audio.

  • Become an avid playtester, integrating your own product findings with those of others, players or fellow designers and developers.

  • Collaborate with the design team with thoughtful feedback and suggestions on what is needed to get to great feeling action combat.

  • Debug and optimize the overall animation pipeline for player and enemy interactions.

Skills & Qualifications

  • 2+ years of experience as a Technical Animator on shipped action combat games

  • Strong proficiency in Unreal Engine animation components and integrating animations from Maya

  • Deep understanding of animation principles as they apply to gameplay

  • Solid experience with character rigging and skinning in Maya or similar tools

  • A portfolio or reel of polished in-game combat and gameplay animations

  • Ability to work iteratively and independently in a small team environment

  • Strong communication skills and a genuine passion for making combat feel great

  • Fluent English

Location

This job is 100% remote and we are looking to recruit the best talent globally.

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